![]() PvP-flag (complicated timer, see comments below)Ĭonsequence: Ship will remain in space on log-off until timer expires (15 minutes). The NPC timer will not be renewed if you are shot while already having disconnected or logged off.Ĭapsuleer Log-Off Timer a.k.a. This means you will remain in space if you disconnect or close the client until the timer runs out. The non-capsuleer log-off timer is created when you either shoot or get shot by an NPC. NPC-flagĬonsequence: Ship will remain in space on log-off until timer expires (5 minutes) You will not get these timers if you are in Abyssal Deadspace, which features its own timer that wipes everything in it when the timer expires. Keep in mind that the capsuleer log-off timer can indirectly cause legality issues if you are also at war. The following timers have no direct impact on the legality of actions but serve as a consequence for your actions. See CCP's support page on Crimewatch for more details on the more intricate mechanics of legal timers. Timers can easily wreak havoc in the fleet causing issues with rules of engagements and remote assistance. It's very important to be aware of and understand what the different timers mean and what the implications are in terms of legality. The Retribution expansion introduced a new and improved timer system called Crimewatch 2.0, which greatly improve upon the previous one by getting rid of the Global Countdown Timer and generally streamlining the system via the use of specific flags. 2.6 Jump Fatigue and Jump Activation Cooldown. ![]()
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