![]() “We did a totally virtual projection study, developed a way to map all the boxes. “We basically modeled the entire Sound club in 3D,” he explains. And while he had to work with lower lumins that muted the impact of his designs, the project pushed his team to develop new techniques that will serve them well in the future. His team crafted visual graphics that could evolve remotely and by theme. The challenge was to create an immersive environment using projectors in tight spaces on unconventional surfaces. More recently, Vello took on an ambitious project for Sound, one of Hollywood’s newest nightclubs. It was unreal, a holographic spell cast by spectral waves of sound and vision. Glowing greens shattered into swarming reds and crystalline blues: ghosts, grids and shape-shifting things. Giger robot with flames belching through its hidden pipes. An array of giant cubes designed by Heather Shaw of Vita Motus flashed with lightning, rotating like the guts of an H.R. Audiences and critics across the globe cheered his mechanistic, pulsating visuals. In 2011, Vello tipped the international hat with Amon Tobin’s ISAM tour. In a glass cabinet are rows and rows of DV tapes from his past shows, an impressive archive of nocturnal wonder. A corkboard on the wall is filled with fliers and photos from his almost 30 years of VJ performance, including pictures of ’90s breakbeat act Rabbit In The Moon, who he supported for many moons. We’re sitting in Vello’s tidy new office. ![]() There is something nice about the early ’90s: easy.” In his 40s, he retains a wide-eyed excitement that makes one feel at home in his Alice in Wonderland tales. “The last two years have been like wildfire,” Virkhaus explains, as if he’s about to run out of breath. They’re dreaming big, and more and more people want a piece of the action, from major corporate brands to high school kids raised on Xbox and Bach. From here, dazzling insights moving at light speed blaze through eyeballs to light up today’s music on the inside. In the heart of the San Fernando Valley on the other side of Tinseltown’s railroad tracks among the dusty warehouses of Panorama City, Vello Virkhaus’ V Squared Labs is busy hatching a new way of seeing the world. And that's everything you need to know on how to get Trash Cubes in Raft.Lightwaves Bouncing Through an Empty Cityscape You can travel to any big island with a trading post and use Trash Cubes to purchase upgrade materials, fishing baits, and other necessary survival items. It takes roughly 10 real-time minutes to craft one Trash Cube. This resource can be obtained from the llamas, which can be farmed and sheared. Wool is probably the most efficient material for crafting Trash Cubes. To make a single Trash Cube, load the Recycler with one of the following items (the necessary quantities are in parentheses): Once the Recycler has been crafted, place it on your raft, and insert a fresh battery. Press the " Learn" button next to the Recycler item.Place the Recycler blueprint into the Research slot.Go there to pick up the Recycler blueprint from the top floor. The Receiver will show the location of the Radio Tower on the screen once you have the correct configuration. Place your third Antenna at least three blocks away from the other two antennas and two blocks away from the Receiver.Place your second Antenna at least three blocks away from the first Antenna and two blocks away from the Receiver.Place one Antenna at least two blocks away and one block above the Receiver.Once you've crafted those items, follow these steps to find the Radio Tower's location: Lastly, you'll need a battery to power the receiver. ![]() To get to the Radio Tower, you'll need to craft a Receiver and three Antennas, which can be crafted at the Research Table. ![]() You'll need a blueprint to build this station, and it can be obtained from the Radio Tower. Trash Cubes are made in the Recycler, a new station added in Raft: The Final Chapter. ![]()
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